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Specifications:
Display
- 1,440 × 1,600 dual LCD panels. Custom full-RGB LCD promises good fill-factor and minimal screen door effect, providing 50% more subpixels than OLED. Low persistence displays: 0.330ms
Audio
- Nearfield off-ear speakers (speaker drivers, not headphone drivers) boast higher fidelity audio. No physical contact with ear aims for increased playsession length
Framerate
- 120Hz, full backwards compatibility with 90Hz, experimental 144Hz mode
Comfort
- Reduced weight, high-quality fabrics and padding, geometry targeting “95% of adult heads”
Optics
- Custom dual-element lens boasts increased sharpness, FOV 20 degrees larger than HTC Vive (estimated ~110 degrees) and large eyebox
Modability
- Extensibility through “Frunk” USB expansion bay and stereo cameras. Stereo cameras don’t provide room or hand tracking, although Valve will be providing CAD models, specs and sample code to the maker community
Adjustability
- Mechanical IPD adjustments, “eye relief” adjustments to let lenses sit as close as possible to the eye for max FOV
Minimum Specs
- Dual core CPU with hyperthreading, 8GB RAM, NVIDIA GTX 970 / AMD RX480
Recommended Specs
- Quad core CPU or greater, NVIDIA GTX 1070 or greater